Digital Schweinshaxe

ReFunct Media #4

ReFunct Media #4


ReFunct Media is a multimedia installation that (re)uses numerous “obsolete” electronic devices (digital and analogue media players and receivers). These devices are hacked, misused and combined into a large and complex chain of elements. To use an ecological analogy they “interact” in different symbiotic relationships such as mutualism, parasitism and commensalism.
Voluntarily complex and unstable, “ReFunct Media” isn’t proposing answers to the questions raised by e-waste, planned obsolescence and sustainable design strategies. Rather, as an installation it experiments and explores unchallenged possibilities of ‘obsolete’ electronic and digital media technologies and our relationship with technologies and consumption.



Opening: Friday, 13.04.2012, 20:00
with Performances by TokTek (NL), Gijs Gieskes (NL)
Free Entry (or donate what you like)

Exhibition: 14.04.2012 - 4.05.2012
With works by
Benjamin Gaulon
(IE/FR), Niklas Roy (DE), Karl Klomp (NL), Tom Verbruggen (NL), Gijs Gieskes (NL)
Monday-Saturday 12.00-1800
 – Lab for Electronic Arts and Performance

(Berlin Carré 1st floor)

Karl-Liebknecht-Str. 13 10178 Berlin

ReFunct Media Facebook Event

Benjamin Gaulon is a researcher, artist and has a broad experience of acting as art consultant, public and conference speaker and art college lecturer. His  work focuses on planned obsolescence, consumerism and disposable society. He has previously released work under the name “recyclism”. He is currently  leading Data 2.0 (Dublin Art and Technology Association), he co-founded the  IMOCA (Irish Museum of Contemporary Art) in 2007 and is lecturer at the  National College of Art and Design in Dublin.Since 2005 he has been leading  workshops and giving lectures in Europe and US about e-waste and hardware Hacking / Recycling. Workshop participants explore the potential of obsolete  technologies in a creative way and find new strategies for e-waste recycling.  His research seeks to establish an inter-disciplinary practice and collaborations  by creating bridges between art, science and activism, and by doing so, shifting  the boundaries between art, engineering and sustainable strategy.
Niklas Roy, born 1974 in Nurnberg, lives in Berlin since 1999 where he initially 
served as visual effects supervisor in the film industry and later studies 
Visual Communication at the University of the arts. Since then he has worked 
successfully as a freelance artist.The core of his work ranges from complex 
mechanics refined over electronics to purely virtual computer code that manifest 
themselves in objects, installations and performances.

Karl Klomp (aka MNK)
(’79, NL) is a media artist, vj and theater technician. His 
research focuses on live audiovisual expressions and interfacing with 
a fascination for glitch-art, hyper kinetic audio visuals and glitch grabbing. 
He deals with video circuit bending and hardware interfacing out of obsolete 
video devices. Together with Tom Verbruggen they play live audio-
visual performances (TokTek vs mnk).

Tom Verbruggen (aka TokTek)
is a Dutch artist who designs and deconstructs 
his own electronic instruments, giving his music a unique character and 
allowing him to improvise live on stage with the help of a joystick - the 
central piece in his live equipment. Behind TokTek stands musician and  
visual artist Tom Verbruggen, who aside from building his own instruments is 
an improviser: synths, toys and computer become instruments.
His eclectic electronic style has been described as illogical hardware bending, 
where the outcome creates dramatic live compositions, which break down into 
delicate and tender sound momenhast dts.In one of his incarnations, he performs with 
VJ MNK (Karl Klomp) - a video artist that hacks/bends video equipment like videomixers

Gijs Gieskes
, an educated industrial designer, he now most enjoys re-appropriating 
tools for new purposes, making inventive hardware projects; such as his Feedback
video log, Strobo VJ machine or PCB hand-painted circuit board. His work and 
live performances are a fantastic example of where hardware hacking can take you.




More about the project (PDF)